Tag Archives: future

Clever little game, blog update

So, it’s been really long since I last put a new post up, and I’m going to try to remedy that in the near future, after my exams. I have a couple of post in queue right now:

  • Part 2 of the Sokoban robot post, detailing the construction of a Sokoban game parser, an A* routine for finding paths written in Java, and a translator routine for the route, so the robot can follow it.
  • A new AI post about implementing a Neural Network in Java. Used for playing LUDO, but probably general enough to be used for other things.

The post about using Sunbird and a SE phone generated a lot of traffic, so I’m going to try to follow up on that to, since people apparently like those kind of cookbooks. So more Ubuntu experiences coming up as I get my notes sorted out.

I’m going to start on my master thesis in a few weeks, and I’m going to use this blog as a sort of project journal. So hopefully I’ll have lots of stuff to post during the next 12 months :-)  This also means that I’m about done with the approximately one million projects we have undertaken during the years, so I’m going to try to sort through my archives, and see if there’s something that worth making publicly available, and commenting a bit on that.

Finally I just wanted to point to a small very intriguing game Cursor*10, which was also featured on digg a little while ago. Just goes to show, that as all computer gamers know, game play can be so much more important that graphics. I mean… it’s even in mono-chrome. Fantastic…

And lastly, the blogroll has been updated, since Lars has moved his blog, now that he was finally pressured into handing in his thesis. Congrats, Lars.